My Work
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GAME PROTOTYPES
As part of my Master thesis, I developed some breathing-exercise game prototypes on Unity, using breath sensors as game controllers. Swipe to find out
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VIRTUAL REALITY
Used HTC VIVE in Unity for projects related to teleoperation and the construction industry. Click here to find out more.
Have worked with several sensors, performed pre-processing of sensor data, analysis and used the data for different (real-time) applications.
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HUMAN CENTERED DESIGN
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INTERACTIVE INSTALLATIONS
Built and showcased an interactive museum‑like experience at the Boerenkerkhof (cemetery/public park), Enschede. The aim was to be able to tell stories of the (important) people resting in that cemetery, to the visitors.
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COMPUTER VISION
Part of two Computer Vision projects during the M.Sc course programme
The connection that we humans have with technology is something that I find the extremely interesting. Having now completed my M.Sc in Interaction Technology, I feel well equipped to professionally pursue human-to-technology interaction, by being part of making creative, novel technological interventions for the benefit of humans. My areas of interest include designing interactive experiences via games, sound and physical interactive environments. I also value involving potential users in the creative process with appropriate human centered design approaches since they will eventually use it and I would like them to have the best possible experience. With my work and project experience, I have relished being part of creating technology that is intuitive, understandable and useful for humans. I enjoy working in a dynamic, progressive environment, brimming with learning and growth